Age of Pirates UI and Windows

Brenda van vugt screen1b

Window I made and implemented for a treasure hunting quest in the original game. Presentation photo of phone by CoinView App on Unsplash.

Brenda van vugt screenshot 1

Window I made and implemented for an IAP-shop with different categories in the original game. Partly re-using previous elements of the treasure hunt book

Brenda van vugt treasuremaps

'Hint' drawings I made (based on 3d unity scenes) for the treasure hunt quests.

Brenda van vugt iconsall

Other Icons and UI elements I made for the original game.

Brenda van vugt cannon blueprint transp

Cannon blueprint to be put on a 3d treasure item in the original game.

Brenda van vugt manowar blueprint transp

Ship blueprint to be put on a 3d treasure item in the original game.

Brenda van vugt sails blueprint transp

Sail blueprint to be put on a 3d treasure item in the original game.

Brenda van vugt untitled 1 0001 ui visual tests main menu gr2

Main Menu/ Pirate lair UI concept for the new Age of Pirates multiplayer game. Most of the icons were placeholders.

Brenda van vugt untitled 1 0000 ui visual tests skillswindow2

Skills menu overlay concept. Each skill was linked to a crewmember you would see on the left.

Brenda van vugt untitled 1 0003 ui visual tests crew4

crewmember skilltree UI concept. Here you would unlock new skills by leveling your crew.

Brenda van vugt untitled 1 0002 ui visual tests customization4b

Ship customization UI, colors section. each ship (and its add-ons) would have three areas to assign a color to. Selecting the color slot and pressing a color allowed for a preview on the ship model. pressing it again would equip the color to that slot.

These are some UI designs and elements I made for the game Ships of Battle: Age of Pirates and UI concepts for a new multiplayer version of this game including adding responsiveness using the Unity GUIsystem. A lot of the original game's UI was already established but had been changed so many times it lacked in consistency which made it more of a challenge for me to make fitting UI. Slowly but surely I tried my best to push the game into a consistent style. With the new game I had some more freedom :)